HIGH TRAFFIC CAPACITY Road Layout | Cities: Skylines – City of Gardens SCENARIO, Part 12

March 18, 2018 - Comment

Planning the layout for the main commercial and office district, which requires a road network that is able to handle high volumes of traffic. This is part 12 of my Cities: Skylines series – City of Gardens Scenario: “HIGH TRAFFIC CAPACITY Road Layout”. About this series (https://goo.gl/xevcEn): ‘City of Gardens’ is a scenario from Cities:

Planning the layout for the main commercial and office district, which requires a road network that is able to handle high volumes of traffic. This is part 12 of my Cities: Skylines series – City of Gardens Scenario: “HIGH TRAFFIC CAPACITY Road Layout”.

About this series (https://goo.gl/xevcEn):
‘City of Gardens’ is a scenario from Cities: Skylines’ DLC, Green Cities. I aim to achieve all goals while not only maintaining a functional city but also making it attractive and aesthetically pleasing. This series is played without any mods.
Main DLCs installed: Green Cities, After Dark, Snowfall, Natural Disasters, Mass Transit.

PC specifications and recording equipment:
CPU: Ryzen 5 1600
GPU: Geforce GTX 1060
RAM: 16GB
Monitor: BenQ 2460
Microphone: Samson Meteor
For a detailed list of equipment and specifications please refer to the ‘About’ page of my YouTube channel (https://goo.gl/NvMZDR)

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Connect with me:
https://twitter.com/T4rgetGaming

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Intro music:
‘Deliverance’, by Vindsvept
License: https://creativecommons.org/licenses/
Find more from Vindsvept here:
https://www.youtube.com/user/Vindsvept
Background music:
‘Memories’ (www.bensound.com)

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